Legacy of Fire Adventure Path

Like a Rock....
So many puns

It was a Huecuva session…

The party set off at dawn and reached the abandoned temple of Sarenrea. The priest spotted his fellow cleric first and reached forth to embrace him as one does a fellow servant of the divine. Unfortunately all was not as it seemed and the creature was a perverted version of its former self. That said, it was swiftly dispatched, as it was burned, turned, and smited.

The party proceeded in searching the remainder of the temple, finding a portal beneath it to some uncertain doom or great treasure (fullplate one might hope). After receiving the blessing of the Dawnflower, Hagram seemed to feel lighter and expressed his new found purpose in life.

The group set out to leave the temple when they were ambushed by a patrol, with them a mighty fiend. The mighty wizard and cleric teamed up to unleash plumes of fire upon the gnolls. The demon creature leaped over the party and was beaten viciously by the fiend. Bit by bit, they wore the fiend down as the cleric healed them burst after burst of divine energy. The mighty scimitar, blessed by the gods, evened the battle as the paladin unleashed a mighty swipe from his knees. The group joined the silent bard who watched over the camels from afar and returned to the safety of their base.

The next day they again crossed the river and this is where the stories would certainly diverge. Osrane would hold that they came across some horrid creature, attempted to provoke her into combat and ended up compromising, though not in the especially disturbing way the dwarf attempted and despite the objections he yelled (his ears were covered). The rest believe that the harpy was quite reasonable (if a little nutty) and offered her aid in exchange for finding a basilisk head. Fortunately the party knew where one was and set off after it.

And this is where things got bad for them…

The paladin used his considerable acting skills and drew the creature out…pretending to be a sheep. Rags, the wizard, was frozen in stone nearly immediately as the creature ran past the paladin (who now gave up a completely different sense). Osrane was next and after a few feeble shield bashes also turned to stone. That left he battle to the druid and the cleric. The former summoned creatures from the earth itself, venomous spiders, rats, and stirges. The cleric healed the party, and brought forth the weapon of his deity to defeat the creature. All their powers expended, they reached for their final resource…a ring stolen from the Pugwampi king who has used it to great effect against the intrepid foursome earlier. Wave after wave of force was unleashed, and laid the creature low. Anya quickly butchered it and used the blood to save those turned to stone.

They returned the head to the Harpy and the deal was sealed before they once again returned to their home base.

The events so far...

The intrepid adventuring party, yet to be named, were drawn together by a wealthy patron who wished to return the Battle Market of Kelmarane to its former glory. Persuaded by patriotism, the spirit of adventure, piety, and cold hard, cash (and perhaps a spellbook here or there) the party set off to meet their shadowy patron.

Upon their arrival the foreign flavor/harrower went up in a flaming wagon. The party set to work, saving goats and managed to destroyed any part of the wagon not burned by fire with a deluge of water.

Using their limited skills of investigation, the party narrowed the possible guilty parties down to two major players. One group focused on pugwampi, small, magical, ankle-biting creatures of horrible luck. The other focused on Dashki. Over time the group focused on the latter and the mighty fighter, Rags, was nearly laid low bringing the creature to justice. Yet another goat was saved and the jubilation upon their return was palpable.

From there, the group traveled to an abandoned shrine of Sarenrae. Therein they defeated the Pugwampi king, Mokknock, and cleansed the temple (and by they the humble author might advance that the most slithery of companions did most of the work). They recovered a magic ring….more on that later. Set upon by some manner of alchemical slime, Osrane was temporarily blessed with guidance and sent forth by a compelling mental command to unearth a mighty blessed blade.

With their outpost established they could see Battlemarket. They advanced at night and at dawn, blessed the the Morninglight, they drew first blood against the gnolls who had taken over the fortified city. Nearly beaten back, and after most of the heroes had been brought back from the brink of death by Hagram, they found the silent bard, Felliped. In a showing of will they slew the demon pig the gnolls kept and fled.

Their choice of refuge was hardly the best choice and they were set upon by a cruel shadow creature, cobbled together by evil, magic, and pure insanity.

Since their first salvo, the group has discovered a potentially ally or potential ambush. Dashki, avowed killer of gnolls, was raised by a local tribe and negotiations are ongoing as to their role in the battle of Kelmarane.


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